Classic Ultima Online

Classic Ultima Online (CUO) is a completely free, online, modern remake of Ultima I-IV using the RUM Construction Kit. The remake attempts to adhere closely to the original experience of each Ultima, with a few tweaks for online play and to modernize the game somewhat. Some example changes are diagonal movement & attacks, dynamic switching between various graphical tilesets, simplistic UI for Player & NPC interactions, top-down dungeons, plus a handful of new mini-quests.

CUO could not have been possible without the guidance and support of the following people:

  • Brian Reynolds (Brilliant Dragon) – For providing C64 sound files
  • Daniel D’Agostino (Dino the Dark Dragon) – For providing technical info and for posting project updates
  • Darel Chastain – For providing Ultima 1 dungeons Death’s Awakening, Scorpion Hole, Dead Warrior’s Fight, Savage Place, and Labyrinth
  • David Baity (MegaWars) – For hosting the current CUO server
  • Dennis Demarco – Many thanks to his generosity & vigilance for hosting the original CUO server for many years
  • Holger Bachert (Telavar Dragon) – Music files from Mysterious Sosaria
  • John Von Draugr – For supporting and testing the project, and for providing the C64 tileset
  • Josh Steele (Wiltshire Dragon) – For permission to use his excellent graphic tile sets and for providing Ultima 4 technical info
  • Kenneth Kully (Withstand the Fury Dragon) – For hosting the shatteredmoon.com website and for posting project updates
  • Louis Stice (Micro Dragon) – For clearer Ultima maps
  • Matt Barton (Matt Chat) – For Matt Chat episode 316 and 317
  • Max Breedon (Toaster Dragon) – For providing MMO technical advice
  • Per Olofsson (Mager Valp Dragon) – For providing technical info and permission to use assets from Ultima Gold edition
  • Shane Stacks (Shane Plays) – For babysitting the server, miscellaneous programming help, and for spreading the word about CUO
  • Steve Conley (Blue Dragon) – Solaris/Linux translations of the original CUO server

Special thanks to Richard Garriott for creating Ultima and to Chris Nino for introducing me to it.